Several years ago, when I was relatively new to Unity, I made Camera Controller. The Standard Assets controllers are ok... but they are quite limited and I wanted something a little more like Revit/Unity Editor, an application style camera basically,... Continue Reading →
And I'm back...almost! It has been a very busy 4 months, Uni and Work both vying for my attention harder than ever especially with the Covid cloud of doom hovering overhead. However, two more weeks of uni to learn combinatorics... Continue Reading →
While I am on a roll, here is a very short Unity post. Probably the most basic thing you can do with Unity... but, if you are super new to Unity and C# this is might be just the right... Continue Reading →
Ok... so, this may be my first Unity only related post. I've been using Unity for quite a while, but I have never really posted anything about it code related, mostly just demo's. So, along with the new year we... Continue Reading →