Several years ago, when I was relatively new to Unity, I made Camera Controller. The Standard Assets controllers are ok... but they are quite limited and I wanted something a little more like Revit/Unity Editor, an application style camera basically,... Continue Reading →
And I'm back...almost! It has been a very busy 4 months, Uni and Work both vying for my attention harder than ever especially with the Covid cloud of doom hovering overhead. However, two more weeks of uni to learn combinatorics... Continue Reading →