So a while back I wrote a post about transforming Revit's internal coordinates to the Project/Survey coordinate systems. While it was a good stab, it wasn't the best implementation.. I was wildly unfamiliar with Transforms back then and saw them... Continue Reading →
So, I made a script many years ago when first learning Dynamo Zero-Touch Nodes to animate Revit via Dynamo. The problem I found was, unlike Grasshopper, where you can create a counter node relatively easily, in Dynamo there was no... Continue Reading →
A little earlier this year I was looking into Autodesk's Stingray Gaming Engine. I have to say it is very nice indeed, I like it a lot. I personally prefer Unity, there are a few reasons why.. Unity has a... Continue Reading →